Gunslinger: Michael Sayre (Pathfinder Rules & Lore Manager).The goal of the second playtest was to test out some issues we’d discovered in our prior playtests. This second playtest, once again GM’d by myself and attended by the same group of PCs, happened a week after the previous test and involved a SPECIAL MYSTERY GUEST. Playtest #2: Blackpowder Guns in My Space Adventure?! The playtests we’re reviewing here take place after those, bypassing some of our rockier initial class design, and instead focused on exploring some other aspects of Starfinder in a new game engine. These involved some themed adventures about a starship that went too cloze to the Horizon of an Event, or a deadly jungle encounter where we learned the creature hunting us could bleed and so we could kill it. So up until this point, the team had been doing some immediate stress tests of new classes under the GMing stewardship of our Director of Game Design, Jason Bulmahn. Sorry I can’t capitalize on any memes yet. Today, as we continue our open playtest experience, I wanted to give you a behind-the-scenes look at some of the internal playtesting we’ve been doing here at Paizo!Īs a heads up, the playtests I’m talking about here took place before our Gen Con announcement, so I’m sure the online discourse about the new edition has already been buzzing. Basically, that means that I guide the creative vision for the Starfinder brand, while also managing the great folks who work on the Starfinder Roleplaying Game. You can read the first blog here!įor those of you who don’t know me, I’m Thurston Hillman, the Managing Creative Director for Starfinder. Welcome to the second blog following up on the recent announcement of Starfinder Second Edition. Here’s a look behind the scenes at Paizo’s internal playtests.
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